Death From Above

    Click on image for more screenshots



Death From Above is a Gears of War coop two phase boss fight with General RAAM. I designed the level as an alternate boss battle that would fit seamlessly in the Gears of War Universe. My Focus for this level was creating a cinematic and epic battle for the player. Highlighting various events in Gears of War like the movement of Kryll and the way Berserkers bulldoze over stone walls, I wanted to the player to partake in a dynamic experience, always making choices. In addition, I drew inspiration from movies like the Matrix and Pitch Black for showcasing cinematic events.

Engine:  Unreal 3.0 ( Gears of War )
Time:  2 months : July 2008 - August 2008

Download the Level + Installer:  SP_DeathFromAbove.exe ( 260.69 MB )
Level Abstract:  .doc ( 17.1 MB ) .pdf ( 19.5 MB )
Kismet Commentary:  Youtube Part 1, Youtube Part 2, HD ( .avi, 720p, 242.6 MB )
Playthrough Easy:  Youtube Part 1, Youtube Part 2, HD ( .avi, 720p, 307.54 MB )


Aqueducts

    Click on image for more screenshots





Aqueducts is a Gears of War multiplayer level. The layout of the level is symmetrical in design with various asymmetrical visual elements. While creating this level I drew inspiration from the Gears of War level Canals and movies like 300 and Gladiator. For the structural and aesthetic elements, I tried to incorporate a combination of Romanesque and industrial architecture.

Engine:  Unreal 3.0 ( Gears of War )
Time:  2 months : May 2008 - July 2008

Download the Level + Installer:  MP_Aqueducts.exe ( 59.84 MB )
Level Design Documentation:  .doc ( 27.9 MB ) .pdf ( 30.2 MB )
Design Commentary:  Youtube Part 1, Youtube Part 2, HD ( .avi, 720p, 276.9 MB )
Level Trailer:  Youtube, HD ( .avi, 720p, 163.27 MB )


Follow The Leader

    Click on image for more screenshots





Follow The Leader is a Portal level introducing a new game mechanic to the Portal universe, energy balls opening doors. I teach and present the Player with nine interesting puzzles using the new mechanic. With the help of many play testers I was able to fine tune the level to provide a fun and enjoyable experience. The process of making a Portal map reinforced several design concepts:
  • User Centric Design
  • Iterative Design
  • Teaching and Designing Game Rules
Engine:  Half Life 2 Episode 2 ( Portal )
Time:  2 months : March 2008 - May 2008 : ( over 150 man hours )

Download the Level:  followTheLeader.zip ( 16.1 MB )
Design Process:  .doc ( 29.5 MB ) .pdf ( 59.7 MB )
Short Video Playthrough ( Speed Run by a fan, infernet89 ):  Youtube


Hell's Cube

    Click on image for more screenshots


This level serves as a Scripting Demo.

Hell's Cube is a Doom 3 level emulating the atmosphere and flow of the movie The Cube and the Saw series. In this level I explored the scripting possibilities of Doom 3 with 5 distinct rooms. The Player, trapped in Hell's Cube, randomly travels from one room to the next after completing the puzzle / task in each room.


Engine:  Doom 3
Time:  2 months : October 2007 - December 2007

Download the Level + Installer:  HellsCube.exe ( 10.1 MB )
Level Design Documentation:  .doc ( 6.5 MB ) .pdf ( 11.2 MB )
Level Trailer:  Youtube, HD ( .avi, 720p, 136.56 MB )
Code Snippet:  code