The Ghastleybriar Zoo Incident

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The Ghastleybriar Zoo Incident is a Half Life 2 Episode 1 MOD. The Player controls Edward Mump, a lonely zoo keeper, and tries to capture the animals running rampant around Ghastleybriar Zoo.Players engage in interesting battles with various animals and encounter a variety of environmental puzzles.

Role:  A.I. Programmer

I served as the A.I. programmer on The Ghastleybriar Zoo Incident. I implemented and helped design the three A.I. ( Guadalumbian Grummy, Oddbob, and Rumpus ) for the game. I also provided a framework for level designers to modify the A.I. behavior.


Team Size:  14 ( 6 level designers, 5 artists, and 3 programmers )
Engine:  Half Life 2 Episode 1
Time:  6 months : January 2008 - July 2008

Download the MOD:  GhastleybriarSetup.exe ( 353.0 MB )
Game Trailer ( by Michael Aviles ):  Youtube
Simple Breakdown of A.I.:  .doc ( 1.42 MB ) .pdf ( 1.59 MB )
Oddbob A.I. Design Commentary:  Youtube, HD ( 119.2 MB )
Code Snippet:  code


Escape From Ithuria

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Escape from Ithuria is an Unreal Tournament 2004 Coop MOD. Three Players must navigate through a fantastical world to escape an evil alchemist's castle. The Players are pitted against various mystical creatures and puzzles.

Role:  Level Designer / Scripter / Environmental Artist

Team Size:  15 ( 7 level designers, 6 artists, and 2 programmers )
Engine:  Unreal 2.5 ( Unreal Tournament 2004 )
Time:  4 months : June 2007 - September 2007

Download the MOD:  EscapeFromIthuria.zip ( 140.0 MB )
Game Trailer ( by Michael Aviles ):  Youtube